Roleplaying. Playing in the mask
I was dragged to the Moonglade roleplaying server by Dima Rommel, a journalist from Gaming World Navigator, a "veteran of the movement" who had written many articles about WoW for that publication. Like, on the RP servers people are more polite. I am not a big fan of RP (the woods with the swords have never run), but still decided to try what is "wagering roles. First I wrote myself a quilt, a character story. Who I am, where I came from, and in general, what I want in this world. It turned out funny, such a little story about the confusing fate of the clan Dwarf of Dark Iron. I had to scour the wiki to make the quilt, to avoid any lore gaffes. But in order to get used to the role, the quilt is a very useful thing.
It was up to the guild. After an announcement on the server's off-forum, I was invited to three guilds, one of which was heavy RP. "Heavy Roleplay" means that guild members play roles almost constantly, even in guild chat and on the forum, not just at meetings.
In order to get into the guild, you had to pass an interview with the officers. The interview was appointed in Stormwind Park (Stormgrad) and was conducted in IC (in character , "in character") mode. That is to say, one had to speak not on behalf of the real one but on behalf of the character. Three officers from Vindication guild came to the meeting. What can I say, I really liked it, I even myself did not expect. Spoke for an hour or so in IC, tested my rolepljaynoy profpopriodity and only then switched to OOC, (out of character, "out of character"), where they figured out who I am in real life and what else I want in the game.
Subsequent roleplaying life in WoW was, shall we say, ambiguous. Yes, it was fun at times, especially during guild meetings where megillies told their stories of life in Azeroth, and our GM (Swedish film editor) announced general topics with a strong Drenean accent, handed out wounds and scared everyone by wearing pink underwear. Virtual drinks in the bars of Stormgrad were also fun and consumed a lot of virtual beer. Races through the dungeons of the Old World took place in IC-mode which added fun to the process. Moments comparable to the first interview were also there, though not too much.
Incompletely because somewhere in the middle of the summer a split in the guild ranks was outlined. Some of the guys began to raid more. Somewhere in the autumn this led to the fact that the roleplay component almost died out. In the fall a split was revealed in the guild. Raiders left, moreover they left with a scandal and flaming on the unofficial server forum and on the offe.
I liked roleplay in principle. As one elf said on the off forum - it's like a movie where we can be both spectators and actors. It's not that I don't like such spontaneous plays, but I prefer storytelling and acting from a script. I have repeatedly suggested that the guys do something more complicated than sitting around a fire or fishing, but it did not resonate with them.
Another thing that slightly strained. The guild chat had two channels of IC and OOC. The first was talking on behalf of their characters, the second was chattering about the real thing. When the chat window goes in two parallel planes - it's tense. Split personality begins.
This is the experience of roleplay. Maybe not too rich, but nevertheless what to remember is.
P.S. Quenta Dakven Gatekeeper, dwarf of the clan Dark Iron will soon appear on this blog.