Paradoxes of MMORPGs
May 8, 2022This material was written before I was even acquainted with WoW, based on my impressions of Everquest 2. Basically, almost everything below is consistent with the realities of WoW as well. I think...
I was dragged to the Moonglade roleplaying server by Dima Rommel, a journalist from Gaming World Navigator, a "veteran of the movement" who had written many articles about WoW for that publication. They say that people are more polite on the RP servers. I'm not too big a fan of RP (the woods with swords have never run), but still decided to try what is "wagering roles. First I made up my own quilt, a character story. Who I am, where I came from, and in general, what I want in this world. It was funny, a little story about the confused fate of a dwarf of the Dark Iron clan. I had to scour the wiki to write the quilt, to avoid any lore gaffes. But in order to get used to the role, the quilt is a very useful thing.
It was up to the guild. After an announcement on the server's off-forum, I was invited to three guilds, one of which was heavy RP. "Heavy Roleplay" means that guild members play roles almost constantly, even in guild chat and in the forum, not just at meetings.
In order to get into the guild, you had to pass an interview with the officers. The interview was appointed in Stormwind Park (Stormgrad) and was conducted in IC mode (in character, "in character"). That is, it was not necessary to speak on behalf of himself, but on behalf of the character. Three officers from Vindication guild came to the meeting. What can I say, I really liked it, I even myself did not expect. Spoke for an hour or so in IC, tested my roleplaynuyu profilability and only then switched to OOC, (out of character, "out of character"), where they found out who I am in real life and what else I want in the game.
The following WoW roleplay life was, shall we say, ambiguous. Yes, it was fun at times, especially at guild meetings, where megillies would tell their stories of life in Azeroth, and our GM (Swedish film editor) would talk about general topics with a strong Drenean accent, hand out wounds, and scare everyone by wearing pink underwear. Virtual drinks in the bars of Stormgrad were also fun and involved a lot of virtual beer. Races through the dungeons of the Old World also took place in IC-mode, which added fun to the process. Moments comparable to the first interview were also there, though not too much.
Incompletely because somewhere in the middle of the summer a split in the guild ranks was outlined. Some of the guys began to raid more. Somewhere in the fall this led to the fact that the roleplay component almost disappeared. In the fall, there was a split in the guild. Raiders left, moreover they left with a scandal and flaming on the unofficial server forum and on the offe.
In principle I liked the roleplay. As one elf said on the off-forum - it's like a movie, where we can be both spectators and actors. It's not that I don't like spontaneous plays like that, but I like storytelling and acting from a script. I repeatedly suggested to the guys that they do something more complicated than sitting around a fire or fishing, but it didn't resonate with them.
Another thing that was a little annoying. The guild chat had two channels of IC and OOC. In the first spoke on behalf of their characters, in the second - the chatter about the real world. When the chat window is in two parallel planes - it's tense. It starts split personality.
That's the experience of roleplay. Maybe not too rich, but still something to remember there.
P.S. The quenta of Dekwen Gatekeeper, a dwarf of the Dark Iron clan, will appear on this blog soon.
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