World of Warcraft: Cataclysm. "Path of the Titans - Death to Grinding?
Apparently Blizzard is changing another basic WoW principle that existed in versions 1.xx to 3.xx. A translation of one of the phrases in the bluepost that deals with Path of the Titans(says Crab):
"Philosophically, it works like this. Swinging is a fun thing to do. As you swing you quickly gain levels, new skills, every time you get to a ding - your parameters increase. You progress every hour as you play.
When you reach max level the process seriously slows down. If you're raiding or doing PvP, you can get a new item once a week if you're lucky and rewards other than items are very minor.
The idea regarding character development in Path of the Titans is to decouple character progression from items.
This is a very productive system of progression, but at the most conceptual level - imagine that at level 85 you get a new talent every week just for logging into the game. The rewards you get are slower than when you're rolling, but those rewards aren't item dependent. However, on the other hand you don't feel the need to chase them (in fact you can't)..."
How this will work - the details have not yet been told, but let's just say it's generally clear. As far as I understand we will get points not only just by logging in, but also for achievements in arzeology.
I think that many will see this as another blow to the hardcore ("okazualele!"), but in my opinion this is a very good innovation. Indeed, after the 80th begins the race for the shmoot. With equal conditions - straight hands and adequate brains - most often those who have more time and more organized (sometimes to the level of the army unit) guild win in it. Take what's happening now - a bunch of 80-ers of different colors walking on the "heroics", farming baji. And the one who took the 80th in the eve of patch 3.2, but who has more time, nagrindit baje things faster than someone who can not go all day to instances. I can already see how the guys from the guild, who are not even in Nax did not really went, dressed on the same level as me, and because I farmed Nax regularly for three months. But if in Naxx I had fun, and no small, then running around on a tedious Nexus or Avengers fortress zadalbyvayut. Not to mention the fact that to get a group sometimes takes longer than to pass this very instance.
Even replacing the main experience a few dozen reputation linecks change little - still for them we get items, recipes, and enchants that improve items. Achievements which came with the patch 3.0.2 are, in fact, not a development, but a statement of the player's level and the amount of effort and time invested in the character. Creation of the parallel development system in the form of "Path of Titans" (in the end - no one cancelled raids and epigs) will allow those players who have a deficit of time to develop their character and get pluses for that.
"Path of Titans" is really a dramatic change in the game, no less important than undermining half of Azeroth. If twins manage to implement it on a good level, it's possible that such cornerstone concepts as "grind" and "farming" will be less burdensome for 85+ players.