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Famous Games. Issue #1
In this, the first issue: Dragon Age: Origins and Metro 2033
Dragon Age: Origins
Preface.
Games...how much is in that word for the 21st century man. Some treat them with contempt, some "live" in them, and some make them. Well, there are also those who drive their offspring away from them and such that simply rest in them from the bustle of life. Yes, a lot of people know about games these days. But there are games that everyone who has ever come across them knows about. And it is about these games and will talk. About the games that change the human character cardinally. About the games that make the human brain throw hundreds of different emotions at the same moment. About games that want to replay hundreds of times. And finally, the games that every self-respecting gamer knows. If you do not know about them, this is a great way to get acquainted with them.
Introducing the game.
Love, anger, joy, fear, and cringe. In general, these feelings can be experienced in any game. But in this game, those feelings are more believable than ever. In this game you will be able to explore a very big world, but in this case it is not the size, but the content. As you may have guessed this game is of RPG genre. It seems to be no different from its counterparts, but it is very well known. Now we break it down and see what she likes so much, and why so many players are willing to replay it hundreds of dozens of times. Love and pity (although as you wish):
Dragon Age: Origins is a dragon age with a dragon at the end of the level.
Russian Title: Dragon Age
Genre: RPG
Release Date: November 3, 2009
Developer: BioWare
Game Parsing.
Same as always
Dragon Age begins, as in many other RPGs with character creation. All as usual, we choose gender, class character (warrior, brigand, mage), adjust his face, come up with a name. Also choose a race. Man, dwarf or elf.
But there are innovations that newcomers to the RPG genre may seem very interesting. (And the pros, too, in general). We're offered a choice of beginnings (we appear in different locations and with different storylines). A nobleman, dolian elf, dwarf commoner, city elf, a noble dwarf, or a mage of the circle (the beginning is assigned as soon as you choose a mage class). And by the way there is another feature, the dwarf can not become a mage. Because the dwarves can not spell, but they have high resistance to magic. And every race has its own peculiarity. And not just race, but even gender. If a male will have high strength and endurance, a female will be pumped up cunning and persuasion skill. Next innovation (I honestly thought it would be more... um... clever or something.) Choice of character voice. All it gives is that your character yells something during combat, no sounds during dialogue it does not make. You can also adjust the portrait of your character. It will simply hang in the upper left corner throughout the game.
Normal but new.
And so we created a character. Now you can dive head over heels... no, not in the world, at the beginning so to speak. For example, a noble man will be in the castle of his family, which he cherishes and cherishes. A commoner dwarf will find himself in the worst area of "Orzamar" (it's a city of dwarves :) and will do his master's bidding. In general, the beginnings are given a lot of attention by the developers. Each beginning is original and interesting. You can even try yourself as a stolen elf bride from an elven wedding.
But soon from the native shelter you will be taken away by chance (always different). For example: a noble dwarf will be banished from the city for suspicion of killing his own brother. But in each case, Duncan, the "Grey Guardian," will bail us out. The fact is that Ferelden (the country in which the action takes place) is attacked by the "creatures of darkness". And the Grey Guardians have been fighting them for a very long time. These same darkness spawns attack humans not so often, their main leisure time is on the "Deep Paths" under the city of gnomes. But every 400 years they gather, call their friends, and go up. People have called this walk a pestilence.
So, Duncan bailed us out. And he and I went to Ostagar. Turns out King Kylan's army (the dude in charge there) almost drove the spawn of darkness out of the country. And now we're getting ready for the next battle.
Companions
Once in Ostagar we meet Alistair, another gray guardian. And that's where another side of the game comes out, the team. The thing about the game is that you can take up to three companions with you. Which you can control. And this makes the game more tactical, and more interesting, of course. After all, you can build relationships with these companions. The game also paid a lot of attention to relationships. Each character can tell his own story, interrupt us during the dialogues with other characters and express his opinion. You can even start a love affair with your companions (yes, with several at once).
Dialogues
Dialogs in the game are common, chose your answer, the interlocutor replied in response. And the impact of the dialogues on the game is not so great. For example, if the first meeting with Kaylan rude him, he will give the same answer that gives a friendly word. But it's the director's work that saves the day. Scenes of dialogues are made to perfection. And the music in the game is 100 percent.
Plot
The story is the most important part of Dragon Age. It is not predictable, epic and does not bore us to the end. But for some reason, the game gets boring in the end. But it is not the plot, but the combat system.
The meat has already stunted .
The combat system in the game is not very deprived. We hit a monster, it gets life taken away. Our stats affect damage, defense, evasion, etc. Battles are very slow and boring. Helped fatalities that characters do when the monster has little life left. But they alone will not be satisfied. There remains the matter of the game's excellent tactical system. Not a single boss can not be killed without thinking through a plan of attack. (On medium and above difficulty, at least).
The main feature.
The progression, the dungeons, the bosses, the loot, the quests. This is the core of RPGs. Dragon Age has it all, the quests are always original, not in the kill, fetch style. And if they are, they're always hounded by a very good storyline. Bosses are also original, for each must come up with your plan of attack. Also there is a drawback, the world is not very open to the player. Of course, you can go to any location, but even the movement here is shown only on the map, "feet".
Locations
Each location is very carefully traced, but still there is a type of location in the game. They all look alike... most likely because of the "bloody" style of the game.
Conclusion.
During the game you will meet a lot of mysteries, a lot of stories. It's true, Dragon Age feels like playing and replaying over and over again. But why is it so addictive? It is just like all the others. And because it's in a next gen wrapper and it has everything, and a lot of it. Even though we've already seen it all in other games.
That's the simple answer that was at the top.
Extras:
Dragon Age: Origins - Darkspawn Chronicles
Dragon Age: Origins - Awakening
Dragon Age: Origins - The Stone Prisoner
Dragon Age: Origins - Warden's Keep
Afterword to
My rating for the game is 4 out of 5. There are flaws in the combat system, and we spend a very large portion of the game in combat. What's your opinion?
Write in the comments
Live the game, don't live the game.
Metro 2033
Preface.
Nostalgia... is a very fantastic and interesting feeling, probably the only more pleasant one than love. Now, when the game industry has gained its momentum, we can experience these feelings about the games. It's really nice to remember games you played a long time ago. To remember chiseling a low-poly boss. Or how you screwed some obscure contraption on the muzzle of a gun. Again, you can fall in love with a new game, so much so that the keyboard will break when you pass. They gave us and we take, do not hesitate, because where else can we experience these feelings without getting up from the chair. Your gamer, badly seen objects that are further than 10 meters from your eye, are the most famous games of recent times.
Introducing the game.
Fear. How much and yet little is in that word. We experience it almost every day. Walking into the store, going to work, consuming fast food at the "diner" and even waking up. But we've learned to stash it very far away and now we don't even notice it. Some people lack the sense of fear and do whatever it takes to feel it. Playing "Silent Hill," watching "Saw," jumping out of planes without a parachute. Today we are going to talk about a game that makes you feel scared like never before. You've probably already seen it and played and replayed. Anyway, here it is: a scary and dark dungeon Action station.
Metro 2033 - dread station
Russian title: Metro 2033
Genre: Action
Release Date: March 16, 2010
Developer: 4A Games
Game parse
Introduction
"Voices from the darkness... the lights are barely visible... I count the cartridges in the clip... shit! Only five... it's another two kilometers to the next station... I won't make it... something squeaks from behind me. I hear someone growling... behind me... those things are coming after me! I've got to run... my family's waiting at the station..." That's how you could present the new promo for House 2. But now we're talking about the "Russian" game "Metro 2033".
Atmosphere and something likethat...
The developers have done a very good job on this game. Going into it for the first time you can even compare it with Call of Duty: modern warfare 2. And it is true, they both very well drawn, but the developers (or not) Metro 2033 unfortunately stingy with special effects. Yes, and in the character designs, and in general ... km, let's not talk about sad. For example, look at how the game's main menu is drawn:
Old New House
The beginning of the game (not really). We wake up in a small room, get up scratching his underpants collect supplies, which are diligently lying on the table nearby and go study the native metro station "Vdnh. Walking around the station you look around unaware. "There is a feeling of despair here" you think. There's a father telling his son that his mother will be back soon. Somewhere in a room, two men are discussing a new record player that one found somewhere. And the other two dream of living upstairs. And that's the feeling you'll have throughout the game.
As you follow the character who called you to follow him. You immediately encounter monsters (well-drawn to say the least). And then you get a sense of fear, there is little ammo, and these things are climbing up from everywhere. You want to fight them off faster.
On your way.
And so, beat off, there comes a new chapter (not immediately of course). We go get Hunter (which had previously met, of course), the station "policy. We procure the necessary extras in the armory, the most interesting is a gas mask and "friggy such koroche, there so doesh and she zarezzha lantern. The gas mask is needed in order not to suffocate in a radioactive zone. And the second is to recharge the flashlight. And so "stocked" we sat on the train and go. On the way we become "not well" and we pass out, as well as all comrades who are going with us. While we are blacked out we can see the so-called "dark" (they are less elaborate than those we killed at the beginning of the game). Then we come to our senses ... well, then I'll finish telling the story.)
Combat
Weapons in the game are a little unusual. Multiple shotgun, revolver with buttstock, and other all sorts of homemade gizmos. Monsters we kill just like in other games, shot, killed. Pitched, however, stealth system, very pitched ... enemies are always a lot and they walk in one place, you can not kill them in turns, but the stealth devices in the game, from throwing knives to night vision. Also in the game you can buy weapons and armor (for bullets, they are the main value). But armor is very expensive, and some weapons are useless, for example: pneumatic.
Conclusion
Bad stealth system, confusing plot at the end. There are no more disadvantages of the game, but it overcomes these ones by its atmosphere. It is the atmospheric atmosphere that people love about Metro 2033. That's why they liked STALKER too...
Afterword
My rating for the game is 4 out of 5. Stealth system and storyline at the end really upset me.
What is your opinion?
Write in the comments.
Have no fear, the fear will go away and something will be lost.
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